Sprite Class Reference
Inherits from | Node |
Location | aphid.g2d.Sprite |
Overview
The Sprite
class displays a rectangular area of a Texture2D on the screen.
Default Anchor of Sprite
Unlike the Node class, the default anchor
is (0.5, 0.5)
, which is the center point of a sprite.
Overview of Constructors
-
Sprite(texture, [rect])
Creates a sprite which displays a part of a texture on the screen.
-
Sprite()
Creates a sprite without a texture. It can be used as a replacement of ColorNode.
Overview of Tasks
Attributes
- Type
-
color
-
bool
-
bool
-
Point
-
int
-
Texture2D
-
Rect
- Writability
-
readwrite
-
readwrite
-
readwrite
-
readonly
-
readwrite
-
readwrite
-
readwrite
Class Attributes
- Type
-
bool
-
bool
- Writability
-
readwrite
-
readwrite
Constructors
Sprite(texture, [rect])
Creates a sprite which displays a part of a texture on the screen.
Discussion
The contentSize
of the sprite will be set to the value of rect.size
.
Sprite()
Creates a sprite without a texture. It can be used as a replacement of ColorNode.
new
Sprite()